// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This source file has been modified by the following contributors:
// Copyright (C) 2013  Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "stdpch.h"
#include "nel/gui/view_link.h"

#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/i18n.h"

using namespace std;
using namespace NLMISC;
using namespace NL3D;

#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif

namespace NLGUI
{

	// ***************************************************************************

	CViewLink::CViewLink (const TCtorParam &param)
	: CViewText(param)
	{
		HTML = NULL;
	}

	// ***************************************************************************

	void CViewLink::setHTMLView(CGroupHTML *html)
	{
		HTML = html;
	}

	// ***************************************************************************
	bool CViewLink::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col)
	{
		if (HTML != NULL)
		{
			if (!LinkTitle.empty())
			{
				texName = LinkTitle;
				rot= 0;
				col = CRGBA::White;
				return true;
			}
		}
		
		return false;
	}


	// ***************************************************************************
}

